Task B
The Learning Process
Task B : The Learning Process
Objective : The student will be introduced to the learning process.
Completion Standards : the student will be about to explain the learning theory as well as what the laws of learning are. The student will also be able the eplain memory and forgetting. And anything else in the overview.
Overview:
Learning theory.
Perceptions and insight.
Acquiring knowledge.
The laws of learning.
Domains of learning.
Characteristics of learning.
Acquiring skill knowledge.
Types of practice.
Scenario-based training.
Errors.
Memory and forgetting.
Retention of learning.
Transfer of learning.
What is learning?
A change in the behavior of the learner as a result of experience.
Learning theory
Learning theory is the body of principles that explain how people acquire skills, knowledge, and attitudes.
Psychological Theories
Classical Conditioning
learning based on an association made between a neutral environmental stimulus and a natural stimulus
Example
Ivan Pavlov
A dog could be trained to associate the sound of a beating metronome with being fed
Operant conditioning
Similar to classical
Association is made between behavior and the consequences of that behavior
Positive behavior = Positive Consequence
Negative behavior = Negative Consequence
Social learning
Learning by observation
Imitations
Learn from our peers (Instructor)
Stages
Attention
The ability of the observer to pay attention to others around him or her in order to learn
Retention
The ability to remember an observed behavior to later repeat that behavior
Reproduction
The act of producing a previously observed behavior.
This may require additional skills beyond what was initially observed
Motivation
The reason to reproduce an observed behavior
Learning Theories
Behaviorism
Terms of observable and measurable responses to stimuli
Similar to operant conditioning
Information Processing Theory
Uses a computer system as a model for human learning
Input => output
The human unconscious takes charge, leaving conscious thought processes free to deal with issues that are not habitual
Cognitive Theory
Focuses on what is going on inside the mind
The process of thinking and learning
Constructivism Theory
Learning by experience
Burning hands on a stove
HOTS (Higher Order Thinking Skills)
Similar to ADM
Critical thinking
Problem based learning
SBT (Scenario Based Training)
Provides more realistic learning experience
Real world
Perceptions and insight
Perception - which are directed to the brain by one or more of the five senses
Factors of perception
Physical Organism
Provides individuals with the perceptual apparatus for sensing the world around them
Senses
Goals and Values
Things that are more highly valued and cherished are pursued
Those accorded less value and importance are not sought after
Self-Concept
Described in such terms as “confident” or “insecure,” has a great influence on the total perceptual process
If a learner’s experiences tend to support a favorable self-image, the learner tends to remain receptive to subsequent experiences.
If a learner has negative experiences, which tend to contradict self-concept, there is a tendency to reject additional training.
Time and Opportunity
It takes time and opportunity to perceive
Stalls
Recovery on first attempt with out prior knowledge
Practice is needed
Element of Threat
Fear adversely affects perception by narrowing the perceptual field
Steep turns
Hyper focused on altimeter
Anything else makes nervousness
Insight – Grouping perceptions into a whole
As things change the perception of what moving gives insight to what happening
Acquiring knowledge
Memorization
First attempt to acquire knowledge about a new topic amounts to memorizing facts about steps in a procedure
To solve a problem or provide an explanation of something that is not covered by the newly acquired knowledge
Might be unable to
Understanding
Develops when learners begin to organize known facts and steps into coherent groups that come together to form an understanding of how a thing or a process works
Altitude and mixture leaning
Concept learning
Assumes that humans tend to group objects, events, ideas, people, etc., that share one or more major attributes that set them apart
Enhances understanding when individuals formulate generalized concepts from particular facts or steps
Patterns
The laws of learning
Readiness
Basic needs of the learner need to be satisfied before he or she is ready or capable of learning
Teachable moment
Relevant time to reach/ willingness
Effect
Behaviors that lead to satisfying outcomes are likely to be repeated whereas behaviors that lead to undesired outcomes are less likely to recur
learner needs to have success in order to have more success in the future.
same goes for bad experience
SBT (Scenario Based Training)
Exercise
Connections are strengthened with practice and weakened when practice is discontinued
“use it or lose it.”
Primacy
What is learned first, often creates a strong, almost unshakable impression
Undoing and correcting the job becomes much more difficult than doing it right the first time
Intensity
Immediate, exciting, or dramatic learning connected to a real situation teaches a learner more than a routine or boring experience
Scenarios
Switch things up
Up the Ante
Recency
States that things most recently learned are best remembered
Repeats, restates, or reemphasizes important points at the end of a lesson to help the learner remember them
Domains of learning
Cognitive Domain
Basic Levels
Rote
Understanding
Application
Correlation
Affective Domain
Addresses a learner’s emotions toward the educational experience
Psychomotor Domain
Is skill based and includes physical movement, coordination, and use of the motor-skill areas
Levels
Observation
Imitation
Practice
Habit
Characteristics of learning
Purposeful
Sees a learning situation from a different viewpoint
Most people have fairly definite ideas about what they want to do and achieve
To be effective, aviation instructors need to find ways to relate new learning to the learner’s goals.
Result of Experience
The learner can learn only from personal experiences
Pilots in training learn to fly aircraft only if their experiences include flying an aircraft
AMTs in training learn to overhaul power plants only by actually performing that task
Multifaceted
Individuals learn much more than expected if they fully exercise their minds and feelings
While learning the subject at hand, individuals may be learning other things as well.
developing attitudes about aviation
good or bad
Active Process
Learners do not soak up knowledge like a sponge absorbs water
learners need to react and respond,
Perhaps outwardly
Perhaps only inwardly,
Emotionally,
Intellectually
Acquiring skill knowledge
Stages of Skill Acquisition
Cognitive
The learner has no prior knowledge of flying, the instructor first introduces him or her to a basic skill
Memorizes the steps required to perform the skill
Step by step example
Associative
Practice is necessary in order for the learner to learn how to coordinate muscles with visual and tactile senses.
no longer performs a series of memorized steps
Automatic Response
Procedures become automatic
Less attention is required to carry them out, so it is possible to do other things simultaneously, or at least do other things more comfortably
ACS Standards
Types of practice
Deliberate
The learner practices specific areas for improvement and receives specific feedback after practice
The feedback points out discrepancies between the actual performance and the performance goal sought.
To eliminate discrepancies
Blocked
Is practicing the same drill until the movement becomes automatic
While blocked practice enhances current performance,
It does not improve either concept learning or retrieval from long-term memory
Random
Mixes up the skills to be acquired throughout the practice session
Leads to better retention because by performing a series of separate skills in a random order
The learner starts to recognize the similarities and differences of each skill which makes it more meaningful
Scenario-based training
What makes a good scenario? A good scenario:
Has a clear set of objectives.
Is tailored to the needs of the learner.
Capitalizes on the nuances of the local environment.
Errors
Everyone makes errors from student first starting out to professionals in the airline industry
Types of errors
Slip
Occurs when a person plans to do one thing, but then inadvertently does something else.
Errors of action
When people confuse two things that are similar
Runways
Procedure in a different way
Expected brief and not receiving it
Hurried performance
Mistake
Occurs when a person plans to do the wrong thing and is successful.
Errors of thought
Reducing errors
Learning and practicing
The first line of defense against errors is learning and practice.
Higher levels of knowledge and skill are associated with a lower frequency and magnitude of error.
Taking time
Errors can often be reduced by working deliberately at a comfortable pace.
Hurrying does not achieve the same results as faster performance that is gained by increasing one’s skill through continued practice.
Checking for errors
Another way to help avoid errors is to look actively for evidence of them.
Many tasks in aviation offer a means of checking work. Learners should be encouraged to look for new ways of checking their work.
Reminders
Errors are reduced when visible reminders are present and actively used.
Checklists and other published procedures are examples of reminders
Bugs
Routines
The use of standardized procedures for routine tasks is widely known to help reduce error.
Even when a checklist procedure is unavailable or impractical, learners can help reduce the occurrence of error by adopting standardized procedures
Raising awareness
Another line of defense against errors is to raise one’s awareness when operating in conditions under which errors are known to happen
Changes in routine, time pressure
Memory and forgetting
Memory
Sensory
Uses senses for impact
More senses more impact
Last a few seconds
Scan for important information
Precoding
Short term memory / Working memory
Stored for 30 seconds
Rapidly fades
Remember 7 things at a time
Scratch pad memory
Lotus model
Coding
Rehearsal
Recoding
Long term memory
Lasts a lifetime
Significance attached
Process
Recall
Store
Forgetting
Retrieval Failure
The inability to retrieve information
Tip-of-the-tongue phenomenon when a person knows the meaning of a word, or the answer to a question, but cannot retrieve it
Fading
The theory of fading or decay suggests that a person forgets information that is not used for an extended period of time
Memories locked away
Interference
Suggests that people forget something because a certain experience has overshadowed it
New events displace many things that had been learned
Repression or suppression
A memory is pushed out of reach because the individual does not want to remember the feelings associated with it.
Repression is an unconscious form of forgetting
suppression is a conscious form
Retention of learning
Each of the theories of forgetting implies that when a person forgets something,
it is not actually lost. Rather, it is simply unavailable for recall
Praise
stimulates remembering; absence of praise or recognition discourages remembering
Association
recall is promoted by association
Attitudes
Favorable attitudes aid retention.
people learn and remember only what they wish to know.
motivation
Senses
learning with all senses is most effective
a fuller understanding
Repetition
meaningful repetition aids recall, but mere repetition does not guarantee retention.
Mnemonics
Acronyms
AIM
PHACK
Rhymes
Transfer of learning
Transfer of learning is defined as the ability to apply knowledge or procedures learned in one context to new contexts.
Positive transfer
Occurs if the learning of skill A helps to learn skill B.
Example: The practice of slow flight helps the student learn short-field landings (positive transfer).
Negative transfer
Occurs if the learning of skill A hinders the learning of skill B
Practice in making a landing approach in an airplane may hinder learning to make an approach in a helicopter (negative transfer).